With the nerfs and buffs in the latest patch in Elden Ring, we're updating the most crucial passive poise breakpoints for that 1.09 patch that we understand so far across all weapon classes, spells, and ashes of war.

How Do Poise Breakpoints Work in Elden Ring?

In case you do not know the way the poise breakpoints operate in Elden Ring, let's break up a bit of a simple intro and pre-breakpoint information highly relevant to the values:

Elden Ring employs something called passive poise, represented through the Poise number inside your character's Base Stats. If your Poise number exceeds the poise damage inflicted by an opponent's weapon, you'll remain unstunned and also have the opportunity to retaliate. This knowledge is vital, especially when engaging in player vs. player combat, as exchanging blows is inevitable within the new Colosseum arenas. However, determining the poise damage of different weapons isn't explicitly stated within the game. Fortunately, experienced players have tested and documented the poise damage of each weapon type.

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Elden Ring 1.09 Poise Breakpoints for All Weapons, Incantations, Ashes of War

In addition to enhancing the sport's looks, the 1.09 update supplies a plethora of adjustments and fixes to numerous elements, such as the Colosseum's PvP gameplay, weapon balance, and much more. And these nerfs and buffs for weapons, spells, and ashes of war pretty much changed some poise breakpoints. Still, because of Basscannon90's effort, we've got a new passive poise breakpoints chart with updated values.

Elden Ring Poise Breakpoints for Weapons (1.09)

Elden Ring Poise Breakpoints for Weapons (1.09)
Weapon Type (Class) Attack Type Poise Breakpoints
Dagger (Small) 1h R1 / running R1 41
1h running R2 82
1h jumping R1 61
1h jumping R2 / Stuns >133
2h R1 53
2h R2 91
2h jump R1 79
2h jump R2 / Stuns >133
Powerstance L1 (3 hits) 73
Powerstance jump L1 >133
1h Guard Counter >133
Claw (Small) 1h R1 55 (41 Hook Claws)
1h R2 109 (82 Hook Claws)
1h jump R1 82 (61 Hook Claws)
1h jump R2 / Stuns >133
2h R1 65 (49 Hook Claws)
2h R2 120
2h jump R1 98 (73 Hook Claws)
2h jump R2 / Stuns >133
Powerstance L1  82 (61 Hook Claws)
Powerstance jump L1 / Stuns >133
Rapiers(Small) 1h R1 45
1h R2 89
1h jump R1 67
1h jump R2 / Stuns >133
2h R1 58
2h R2 98
2h jump R1 75
2h jump R2 98
Powerstance L1  53
Powerstance jump L1 / Stuns >133
Whips(Small) 1h R1 55
1h R2 109
1h jump R1 82
1h jump R2 / Stuns >133
2h R1 71
2h R2 121
2h jump R1 105
2h jump R2 / Stuns >133
Powerstance L1  65
Powerstance jump L1 / Stuns >133
Twinblades (Fast) 1h R1 68
1h R2 117
1h jump R1 87
1h jump R2 / Stuns >133
2h R1 64
2h R2 127
2h jump R1 95
2h jump R2 / Stuns >133
Powerstance L1  69
Powerstance jump L1 / Stuns >133
  1h R1 68
1h R2 117
1h jump R1 87
1h jump R2 / Stuns >133
2h R1 64
2h R2 127
2h jump R1 95
2h jump R2 / Stuns >133
Powerstance L1  69
Powerstance jump L1 / Stuns >133
Fists (Small) 1h R1 68
1h R2 / Stuns >133
1h jump R1 101
1h jump R2 / Stuns >133
2h R1 81
2h R2 >133
2h jump R1 123
2h jump R2 / Stuns >133
Powerstance L1  81
Powerstance jump L1 / Stuns >133
SS, CS, Katana, Spear, Axe (Fast) 1h R1 58
1h R2 116
1h jump R1 87
1h jump R2 / Stuns >133
2h R1 75
2h R2 127
2h jump R1 133
2h jump R2 / Stuns >133
Powerstance L1  69
Powerstance jump L1 / Stuns >133
Heavy Thrusting Sword (Medium) 1h R1 64
1h R2 127
1h jump R1 96
1h jump R2 / Stuns >133
2h R1 83
2h R2 >133
2h jump R1 124
2h jump R2 / Stuns >133
Powerstance L1  76
Powerstance jump L1 / Stuns >133
Flails(Medium) 1h R1 82
1h R2 / Stuns >133
1h jump R1 123
1h jump R2 / Stuns >133
2h R1 105
2h R2 / Stuns >133
2h jump R1

123

2h jump R2 / Stuns >133
Powerstance L1  98
Powerstance jump L1 / Stuns >133
Hummers (Medium) 1h R1 88
1h R2 / Stuns >133
1h jump R1 132
1h jump R2 / Stuns >133
2h R1 115
2h R2 / Stuns >133
2h jump R1 132
2h jump R2 / Stuns >133
Powerstance L1  105
Powerstance jump L1 / Stuns >133
Halberds, Scythes(Medium) 1h R1 125
1h R2 / Stuns >133
1h jump R1 125
1h jump R2 / Stuns >133
2h R1 / Stuns >133
2h R2 / Stuns >133
2h jump R1 / Stuns >133
2h jump R2 / Stuns >133
Powerstance L1 / Stuns >133
Powerstance jump L1 / Stuns >133

Elden Ring Sorcery/Incantations Breakpoints (1.09)

Elden Ring Sorcery/Incantations Breakpoints (1.09)
Sorcery/Incantations Breakpoint (Uncharged) Breakpoint (Charged)
Adula's Moonblade 116 (projectile 48)  
Ambush Shard 41  
Ancient Death Rancor 21 for one projectile (cannot tank full animation at 133) 28 for one projectile (can't tank full animation at 133)
Briars of Punishment 95  
Briars of Sin 95 first tic, 101 second tic, 109 third tic  
Cannon of Haima >133 >133
Carian Piercer >133  
Carian Retaliation 28 for each projectile  
Carian Slicer 41  
Collapsing Stars 21 for one projectile (can't tank full animation at 133) 24 for one projectile (can't tank full animation at 133)
Comet 95 >133
Comet Azur 14, 8, 68, 68, 8 (>133 for full animation)  
Crystal Barrage 8  
Crystal Burst 14 26
Crystal Release 36  
Crystal Torrent 8  
Explosive Ghostflame >133 for explosive, 0 for flames  
Founding Rain of Stars 8 for each projectile 13 for each projectile
Gavel of Haima >133 >133
Gelmir's Fury 41, 0, 70  
Glintblade Phalanx 14 (single) - 68 for all 5 projectile  
Glintone Arc 68  
Glintstone Cometshard 75 >133
Glintstone Icecrage 75  
Glintstone Pebble 41  
Glintstone Stars 28 each 51 each
Gravity Well 68 127
Great Glinstone Shard 75  
Great Oracular Bubble >133 >133
Greatblade Phalanx >133 for one projectile  
Loretta's Greatbow 95 >133
Loretta's Mastery 68 127
Magic Downpuer 8 for each projectile 8 for each projectile
Magic Glintblade 68 >133
Magma Shot 68 127
Meteorite >133  
Meteoritee of Astel >133  
Night Comet 75 >133
Night Shard 28  
Oracle Bubbles 33 for each projectile 48 for each projectile
Rancorcall 82 (to tank all 6 projectile) 128 (to tank all 6 projectile)
Ranni's Darkmoon >133  
Rennala's Fullmoon >133  
Rock Blaster 28, >133, 28, 28  
Rock Sling 129 (tank 1 rock) otherwise >133 129 (tank 1 rock) otherwise >133
Roiling Magma 68 (projectile) > 133 (explosion) 127 (projectile) > 133 (explosion)
Rykard's Rancor 68 for each projectile / tic  
Shard Spiral 28 51
Shatter Earth >133 (each bullet x2), 55 (Bullet x1), 82, 82  
Shattering Crystal 39 for each explosion 58 for each explosion
Star Shower 14 for 1 projectile, 82 for full animation 26 for 1 projectile, >133 for full animation
Stars of Ruin 9 for each projectile 13 for each projectile
Swift Glinstone Shard 28  
Tibia's Summon's 68 to tank one animation, > 133 for full animation  
Zamor Ice Storm 109, 28 >133, 51

Elden Ring Ash of War Breakpoints (1.09)

Elden Ring Ash of War Breakpoints (1.09)
Ash of War Weapon Stab into Ground Gravitational Pull
Alabaster Lord's Pull Alabaster Lord's Sword 56 >133
    Uncharged Charged
Ancient Lightning Spear Bolt of Gransax 76 >133
Angel's Wings Winged Scythe 1st hit in isolation is 101, 2nd hit in isolation is >133  
Barbaric Roar Black/Light Bow 16 (per arrow)  
    Weapon Tics Explosion
Bear Witness! Grafted Dragon 1 >133
    Point Blank AOE Projectile
Beast's Roar All Weapons with This Ash of War >133 (no damage, inconsistent) 61

Black Flame Tornado
(Twinbalde/Spear/Greatspear/Halberd/Reaper)

Blade 26 for 1st hit, 51 for 2nd hit 26 for 1st hit, 61 for each hit after that
Black Flame (Spin) N/A 26 for 1st hit, 121 for 2nd hit (each hit is 61 to tank)
Black Flame (Slam) >133  
Blade of Death Black Knife 101  
Blade of Gold Blade of Calling >133  
Blood Blade Dagger 31 per blood projectile  
Trusting Soword 41 per blood projectile  
Straight Sowrd/Curved Sword/Katana/Twinblade/ 51 per blood projectile  
Blood Tax Dagger 24 for 1st hit, 36 for 2 hits, 48 for 3 hits, 72 for 4 hits  
Straight Sword/Katana/Spear/Twinblade/Halberd 51 for 1st hit, 70 for 2 hits, 90 for 3 hits, >133 for 4 hits  
Greatsword/Heavry Thrusting Sword/Greatspear 56 for 1st hit, 78 for 2 hits, 100 for 3 hits, >133 for 4 hits  
Thrusting Sword 41 for 1st hit, 56 for 2 hits, 72 for 3 hits, 112 for 4 hits  
Bloodblade Dance Eleonora's Poleblade 101 for 1st & 2nd hits (1st 2 swings of twinblade) in isolation, 101 for 3rd hit in isolation, >133 for 4th hit in isolation, >133 for 5th and 6th hits in isolation  
    Weaves Tics
Bloodboon Ritual Mohgwyn's Scared Spear 101 in isolation for 1st wave, >133 for 2nd and 3rd waves in isolation 0
    L2 (1st hit) R2 (2nd hit)
Bloodhound's Finesse Bloodhound's Fang >133 >133
Bloody Slash Dagger 61  
Straight Sword, Curved Sword, Katana, Twinblade 101  
Greatsword, Curved Great Sword, Heavry Thrusting Sword 111  
Thrusting Sword 81  

Notes:

- R1, running 1 and crouch r1 have a similar value

- R2 and running r2 have a similar value

- Shield poking and one-handed R1 share the same value

- There could be a mistake margin of just one Poise because whenever you test within the game you do not see the decimal numbers, so Sometimes decimal numbers can introduce a mistake of one Poise. Although all of the numbers the thing is here happen to be tested in games so they are different combinations that will grant you the correct quantity given the number, which implies that most likely every number that the thing is here is likely to be accurate there can be some of them in which you need yet another Poise based on your armor as well as your decimal values inside your armor combination. So basically all of the numbers here ought to be accurate but there might be sometimes a mistake of pointing a thing that gives a mistake of 1 Poise.

- Not all attacks within the same weapon class share the same values. Some weapons have different animations for a particular R2 or something like that and can change in some places, but for the most part, all of the numbers the thing is here are for that standard attack.